Download doom full game pc
Toy Defense. Rating 4. Toy Defense 2. Sudden Strike 2. Star Defender 3. Alien Wars. Zombie Shooter 2. Star Defender 4. Goodgame Big Farm. Totem Tribe 2: Jotun. Fishdom 3. Players will love blasting down demons from Hell in this revitalization of one of the classic FPS games from the 90s. As with most games from the early 90s, Doom II is light on the story and heavy on the action.
You'll only learn new plot details every handful of levels, with most of the focus being on demon-slaying. That said, Doom II picks up directly where the original Doom left off. After traveling to Hell itself and kicking some major demon butt, a skilled space marine makes his way back to Earth. Upon his arrival, he discovers that Earth has also been invaded by demons, with casualties mounting and humanity at risk. As always, its your job as the space marine to eliminate all demons and save humanity from extinction.
When it comes to laying waste to hordes of demons, Doom II plays very similarly to the first Doom. For every sale we receive a small fee from the download store which helps us to keep this free website alive. Thank you and have fun! The shareware version contains the entire first episode of the game, Knee-Deep in the Dead.
NOTE: This game has a native Windows version but it is recommended to use a third-party source port see the links section below. There's a nice little tight spot towards the end and then seconds later you're in the cfear. Numero deux is an excellent level, featuring all the deadly little skirling boards Doom's architecture can come up with.
The main room - various pillars suspended above a deadly sea of cacodemon-packed lava - leads to three sub areas. The first, opened up only after deft leaping from parapet to parapet, is a nasty little Baron-packed holiday, with zombie waiters and cute, little, impish waitresses.
After a series of frantic switch licking and lever pulling, area two opens up, revealing its nasty cavernous mazey interiors and army of invisibles. Then, when you've totalled everything, Monsieur Le Rocket Hands makes a grand entrance, trapped, but as deadly as ever fig 4. Behind him the exit. Behind you a zillion rockets. Overall, stupidly hard and far, far too many barons. The next level is a slight change in style. Out go claustrophobia and parapets, in come wide open hallways and treeway width corridors.
Your aim, simply enough, is to get the red key to get inside the prison, but your way is blocked by a zillion billion monsties, and of course, a complex array of long tunnels, lift traps, and lava lakes. Notice the clever use of Doom's restricted line of sight to hide essential health and ammo.
Cor, and all you had to do was drop down. Overall, a dash 'em up level, running, shooting and running some more. Not too much thought needed. A little too big and a bit boring. This one is realty rubbish, obviously designed by American McGee's three year-old child. Very plain layout, very boring. Obvious traps and not much variety.
In fact, we're not even going to bother describing it to you. So here's a really boring screenshot tor a bit of formas-meaning. Now this one's much better. A unilormly textured "inside a castle" experience with loads of overlapping, intricate hidden passageways doubling up on multiple levels, intersecting lava labyrinths and three or four layered sniping points.
Nasty for the beginner this one, especially with its fully-planned and irrigated lava flow. Monster count is fairly low, but the majority of nasties are well placed and hard to get at, often sniping through distant, high-up windows. Tunnel your way through that lot and you have to navigate the slime maze on a desperate, out-ofbreath quest for just one more radiation suit. Finally, as you near the end, your health seeping through molten cracks in the floor, you have a toss up between the easy-to-reach exit and the hard-to-get BFG.
The choice, as they say, is yours. Level six is excellent. A serious you-versus-castle-Dracula situation. From a fairly innocuous looking start, you stumble across the outside of a small looking keep. Hah, small. This keep is like the Tardis. A huge high-vaulted cavern awaits you inside, packed solid with tomato monsters, barons, and all our regular friends. A central pillar in the middle acts as a teleport to each of four main areas depending on which way you enter it , but to get to the pillar you have to wade through acres of red deadly slime.
This is a huge level and will take you loads of saves to complete.
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