Deltora quest beat the bird game




















Secrets of Deltora. Scholastic Australia. Categories Fauna Deltora Articles in need of improvement. Universal Conquest Wiki. Adin knew that he was the one who must fill the medallions in the belt. Habitat Diamond territory coast. Diet Birds, Humans. Status Active. There's floating bush obstacles too?! You can DIE from floating bushes? So Kin can crash through trees in episode 25 of the anime, but not touch flying bushes.

I've got it. Okay, so, umm Where's Ailsa, Bruna and Merin in all of this? Also, why does the Vraal look like something from Jurassic Park? And where did Prin get the Purple Moss from to defeat the Vraal? And where's the Carn Squad? This saga starts off with a cutscene with Lief's parents imprisoned by Fallow, but how are we seeing this? At this point, Lief and the others haven't even heard of the Dreaming Spring. Talking about that, the spring is tiny!

And what's with the lack of Kin? I mean, I'm glad Prin and Krenn made an appearance, but in the anime, there's quite a big group of them compared to the five that show up in the game.

Also, why does the Dread Gnome's lair look like a concrete building? I also find the lack of Gellick's relationship with the gnomes saddening to. They're just like: "Follow me, I'll go show you where Gellick is so you can defeat him even though we just tried to kill you with deadly poisonous arrows! Oh, and I should also mention Gellick looks hilarious. Right after I finished this section of the game, I went to the cinema, so my thoughts have sort of drifted.

But I think this image sums up my thoughts: Talking about this image, why isn't there a person in that Kin's pouch? I don't really mind the strange wildlife in this game, even if it doesn't make sense. XD I think some of it is actually pretty interesting looking. Also, I thought the Vraal had a faithful design to the original. The anime's Vraal looked to mucky and boring for me. I was wondering what was going on with the Fallow scene. Couldn't they have just put some sort of breather at the Dreaming Spring?

I think that's what this game is lacking. In depth cutscenes. And I'm guessing that means there's no conflict of Lief wondering about his parents? A bit of a shame.

You know, Gellick's official art looks amazing. I mean, beside the fact that a TOAD has a belly button, I absolutely love the character design in this game. Just the style draws me in! That's something I think it has over the anime and manga - no offence, but they look so I suppose it depends on the animation team in the anime, but the manga is full of bleh.

I thought the flying stage was silly. I mean, why are there hovering bushes that hurt you? Is what the townsfolk say interesting? I'd already bought most things at Tom's shop by that point.

XD I'm sure there are plenty of moments when I needed something but I didn't realise I used it because I'd already bought it. Yeah, I actually love the enemy design, but it's getting to the point where the same enemies are appearing throughout each chapter but with different colors, which is a shame.

I prefer this games Vraal to the anime and manga, but in my opinion, it's too small. And I also completely agree with Gellick's design in this game. I just found it funny how he literally vomits poison all over you, compared to the anime, where he spits tiny amounts.

Yeah, I kind of wished they focused more on the story in this game. It could've been really amazing, I mean, all the amazing art work and music was there.

All they needed was a better combat system and character development. It's funny, because if they worked a little more on the flying stage, it could've been quite good. But instead, it lasts 30 seconds and the sprites are all over the place. Like the story, it just feels a bit incomplete. If they had another year and a bit more money, this game could've been amazing.

I still love the game so far, I'm just always wishing for more. Quote from: Cass on January 04, , AM. Oh wow, did you just edit those in some graphic editor, or actually in-game?

For example, I thought that guy behind the tree was perving on the dancers. XP It makes more sense than talking to a tree! Yes, some particular enemies crop up several times over the game, though that's not really uncommon in RPGs. I found most of the bosses to be really lazy in combat design. I mean, it's mostly 'dodge, go in and hit a few times, then quickly get of the way' over and over again.

I think Gellick and Reeah were the worst in this respect, while Thaegan was at least more complicated. I at least assume the 3 main characters were given decent character development? He knew how to play to a crowd, shrieking and making noise whenever he allowed a contestant to win his game, but keeping quiet when competitors lost, letting the crowd forget about them.

His act was so convincing that even Lief was caught up in his spectacle and considered playing. Ferdinand's wheel was a surprisingly complicated piece of machinery, capable of being operated with a pedal attached to wires. The wheel was Ferdinand's primary source of income, and it was the only item that he made sure to take with him when he fled from the crowd in Rithmere. Ferdinand was familiar with Rithmere and knew that he would quickly lose his spot if he moved away from his table. He owned at least two pigeons for use in his game, not including the pigeon that died in his care, and had lodgings somewhere in the city.

Ferdinand was reasonably wealthy, owning a coin purse that bulged with silver pieces. He was able to run surprisingly quickly, despite his physique. Deltora Quest Wiki Explore. Hira River Broad Noradz. Explore Wikis Community Central. Register Don't have an account? History Talk 0. The Shifting Sands. Scholastic Australia. Universal Conquest Wiki. Tribe Mere.



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